﻿using Sirenix.OdinInspector;
using UnityEngine;

namespace Render
{
    public class TestCombineTexture : MonoBehaviour
    {

        public CombineTexture texture;

        [Button]
        void SetTexture()
        {
            texture.Combine();
            GetComponent<MeshRenderer>().material.mainTexture = texture.CombineTex;
        }
    }
}